I’m currently working on integrating Genvid into an existing Unity project. I believe I have most of the Unity side implementation correctly set up but am having trouble figuring out exactly what remaining steps I need to take for doing a local stream.
So far I have downloaded the full SDK from the Genvid website. I have opened the example unity project (and brought in the appropriate .dlls so the project compiles) and carefully reviewed the C# code contained within. Using the example prefabs included in the sample project I have used the instructions and information found in the Unity prefab for the Genvid SDK documentation to setup the prefabs. I have also created data formatted similar to that found in the sample project (such as that found in CubesGameData.cs) to send via the SubmitGameData function in GenvidStreams.cs.
Additionally, I have attempted to follow the steps to setup the Local Environment by running the install-toolbox.py, which I believe to be correctly installed since running it again takes just a moment to complete (whereas the first time took several minutes).
However it is at this point that I don’t exactly know what steps I need to take next and where exactly in the documentation I should be looking. I have examined the steps followed by another user in this thread but can’t seem to find the files they reference in my appdata folder. Perhaps I’ve done something wrong alone the way?
I’m really primarily a Unity developer so a lot of command line work is foreign to me and digging around through the documentation often leads me to pages like such as the genvid-bastion info page that seem to reference the items found in step 4 of the above linked thread, but don’t actually provide me any additional clarity as to where I should go next since I’m not quite sure where I should even be applying that data.
Is there perhaps a step I’ve missed, or is there anywhere else I should be looking (either in the documentation or externally) that could provide me with any additional info on what to do next?