Hey again! In the game that I am currently working on, we have a large amount of data that must be transmitted at the start of the scene. We also want people who have joined the stream late (after that initial data was sent) to receive that information as well - it seems that an annotation is the right way to go, as it seems to linger around for a bit after it is initially sent.
Unfortunately, the data doesn’t last as long as we need it to - is there a way to change how long annotations are broadcast to viewers? Or, am I approaching this problem the wrong way - is there a better way to send persistent, large data to viewers that join late to the stream, without sending it multiple times to those who were already present for the initial event?